Wednesday, September 19, 2012

Farewell to the BioWare Docs

The doctors of BioWare announced yesterday that they are leaving the company. Ray Muzyka will be teaching entrepreneurship, and Greg Zeschuk will be pursuing his dreams of producing craft beer documentaries. BioWare is without a doubt my favorite dev studio and I have always kept an eye on their exploits. They have never produced a game I did not like, and some of my most loved games are BioWare - Jade Empire, Neverwinter Nights, Knights of the Old Republic, and of course, Mass Effect. They have forever changed the concept of the Western RPG.

Monday, September 10, 2012

Deus Ex: Human Revolution review (X360)

It is shameful to admit, but Deus Ex: Human Revolution is the first Deus Ex I've played. I am familiar with its reputation, but not its gameplay or storyline. So instead of a woeful ignorance, I look at it as fresh eyes and lack of jaded, preconceived notions (and let's face it - if there's one thing gamers love, it's baggage). Human Revolution is a prequel to the previous games in the series, taking place several decades in advance and setting the stage for the high-tech, morally ambiguous shenanigans to be found in Deus Ex and Invisible War.

Sunday, September 9, 2012

Ghost Recon: Future Soldier review (X360)

It's been a few years since the release of the last Ghost Recon (which was Advanced Warfighter 2, or GRAW 2), with the exception of some handheld spin-offs and a Wii title. Like its predecessors, Future Soldier has established itself as the undisputed king of the HUD. While it does have many similarities with other shooters, it is still a great game of its own accord.

Halo: Reach review (X360)

Halo: Reach is the latest in a long line of entries in the now decade-old Halo multimedia franchise, composed of numerous games, movies, books and other wonderful consumer products. Of course, I don't need to tell all of you any of this, as I'm sure you're already quite familiar with it. Reach tells the story of Noble Team, a squad of Spartan-III supersoldiers tasked with spearheading the last stand of the planet Reach. It is a prequel to the events of Halo: Combat Evolved.

Friday, September 7, 2012

Prototype 2 review (Xbox 360)

The first Prototype was a surprise; a new IP (and a good one at that) coming out of Activision, and without the dreaded multiplayer component to boot. While often lambasted as the "evil empire" of gaming (although EA has been challenging them lately), they do occasionally publish innovative games. The first game was an open-world third-person action platformer, a kind of lovechild of Grand Theft Auto and Incredible Hulk: Ultimate Destruction, with a lot of stylized violence and quality set pieces. Prototype 2 is carved from the same stone.

The Walking Dead: Episode 1 review (Xbox 360)

Despite not being a huge fan of point-and-click games, I am a huge fan of AMC's The Walking Dead, itself based on a graphic novel. So when a point-and-click adventure game was announced as an episodic, downloadable title based on the hit show, I felt it was a mixed bag. On the one hand, the license has been given to a genre that has never particularly interested me - on the other hand, it's developed by Telltale Games, the founder and master of the modern point-and-click. Considering the level of quality demonstrated by most licensed games, I'd rather have a great point-and-click than a poor full release, and so far that is the case.

Assassin's Creed: Revelations review (Xbox 360)

Older and wiser. Definitely older
The breakneck, almost reckless pace of releases in the Assassin's Creed franchise has made me pause every time I consider playing a new title in the series. Throwing caution to the wind and releasing games too quickly leads to diminishing returns in both sales and quality (the Guitar Hero series comes to mind). Revelations is the fourth console release in the series, not counting handheld spin-offs (and, with the recent announcement of Assassin's Creed III, it seems that Brotherhood and Revelations are actually sequels of a sequel, with each numbered release getting its own Assassin).